Tag Archives: ubisoft

E3 2017 Press Conferences – My Thoughts

I didn’t get a chance to watch all the press conferences live, but I’ve seen all the trailers and gameplay footage that was shown. So while again this won’t be a massive paragraph-laden article, I will give my thoughts on each game shown at the various conferences this year with a simple response to each of them.

Here’s how I’ll rate every game. They’ll be in one of four categories:

  1. PRE-ORDERING IT RIGHT NOW!!! – I think that’s pretty self-explanatory, it’s a game I for sure will be playing.
  2. GO ON… – My attention is definitely piqued, it’s a game that will likely be one I pick up a little later in its life cycle once it goes down in price a little bit and it’s generally garnering a positive reaction.
  3. MEH! – While there may be some promise or potential there, the core concepts, the gameplay, story, visuals, etc., they’re just not grabbing me. It’s possible I’ll end up playing the game, but will likely fall wayside to to many others that are above it on the list.
  4. NOPE!!! – Whether it’s a game not suited for my style, or just a bad-looking game, it’s one I don’t plan on playing, unless it reaches Game of the Year appeal and that may not even be enough to pique my interest.

So in order, we’ll start with EA’s conference and work our way to Nintendo’s earlier today:

  • Anthem – MEH! (Due to showing nothing, see Microsoft for a proper rating)
  • A Way Out – GO ON…
  • Battlefield 1: The Name of the Czar – NOPE!!!
  • FIFA 18 – MEH!
  • Madden 18 – NOPE!!!
  • NBA Live 18 – NOPE!!!
  • Need For Speed: Payback – NOPE!!!
  • Star Wars Battlefront II – MEH!

I saw EA’s press conference live and it was an absolutely horrendous one. Putting aside the sports games for those who don’t care for that (I do, but they never show the NHL games), the conference was still really bad. Need For Speed looks horrible, Battlefront II was boring to watch and I’m not convinced Anthem and A Way Out are on the good path just yet.


  • Anthem – GO ON…
  • Ashen – MEH!
  • Assassin’s Creed: Origins – MEH!
  • Black Desert Online – MEH!
  • Code Vein – NOPE!!!
  • Crackdown 3 – MEH!
  • Cuphead – PRE-ORDERING RIGHT NOW!!! (On PC)
  • Dragon Ball Fighter Z – PRE-ORDERING RIGHT NOW!!! (On PS4)
  • Forza Motorsport 7 – MEH!
  • Deep Rock Galactic – MEH!
  • Life Is Strange: Before The Storm – PRE-ORDERING RIGHT NOW!!! (On PC/PS4)
  • Metro: Exodus – NOPE!!! (Don’t play horror games)
  • PlayerUnknown’s Battlegrounds – N/A (Already on PC)
  • Ori And The Will Of The Wisps – MEH! (Looks gorgeous though)
  • Sea of Thieves – GO ON…
  • Shadow of War – MEH!
  • State of Decay 2 – PRE-ORDERING RIGHT NOW!!! (On PC)
  • Super’s Lucky Tale – MEH! (Looks great for kids though)
  • Tacoma – PRE-ORDERING RIGHT NOW!!! (On PC)
  • The Artful Escape – MEH!
  • The Darwin Project – MEH!
  • The Last Night – PRE-ORDERING RIGHT NOW!!! (I don’t care what the lead developer said in 2014, just shut up already…)
  • Xbox One X – MEH!

There’s a lot of games here, hell I didn’t even count all the ID @ Xbox games shown, because you see so little of them. Microsoft is certainly trying to get some players back after Sony lured them away (by trying), but I think the damage has been done, mostly self-inflicted by Microsoft themselves. After all, how do you sell a console that PC players would accept when they can play the very games you’re advertising on this console, on the PC they already own?


  • Dishonored – Death of the Outsider – MEH!
  • DOOM VR – MEH! (Don’t care for VR right now)
  • Fallout 4 VR – MEH! (Don’t care for VR right now)
  • Quake Champions – MEH!
  • Skyrim (Switch) – MEH!
  • The Elder Scrolls Legends – MEH!
  • The Evil Within 2 – NOPE!!! (Don’t play horror games)
  • Wolfenstein II: The New Colossus – GO ON…

Unless you were into VR, this conference was a whole lot of nothing, in my opinion. Other than Wolfenstein’s new game, everything else was either okay at best or not interesting at all. It’s clear that Bethesda may need to take a break from conferences, they’re just smacking the bottom of the proverbial ketchup bottle at this point.


  • Beyond Good & Evil 2 – *faints* PRE-ORDERING RIGHT NOW!!! (Almost 15 years in the making, this was the moment this year at E3)
  • Mario + Rabbids: Kingdom Battle – PRE-ORDERING RIGHT NOW!!! (If I had a Switch)
  • Skull & Bones – GO ON…
  • South Park: Phone Destroyer – GO ON… (We’ll see how expensive it’ll cost ya in microtransactions)
  • South Park: The Fractured But Whole – PRE-ORDERING RIGHT NOW!!!
  • Starlink: Battle of Atlas – NOPE!!! (For the sake of all our wallets)
  • Steep Olympics DLC – MEH!
  • The Crew 2 – NOPE!!!
  • Transference – GO ON… (Might just be horror, but it’s an interesting concept. Too bad it’s VR-based though)

There were some amazing moments in Beyond Good & Evil 2 and the shockingly good-looking Mario/Rabbids game, but there were also some unbelievably bad games like The Crew 2 as well. The conference was a mixed bag, but mostly good in the end.


  • Call of Duty: WWII – GO ON… (First time in a long time I’ve been really interested in a Call of Duty game)
  • Days Gone – MEH!
  • Destiny 2 – PRE-ORDERED ALREADY!!!
  • Detroit: Become Human – GO ON…
  • God of War – GO ON…
  • Horizon: Zero Dawn: The Frozen Wilds – GO ON… (I’ve still yet to get the actual game)
  • Marvel vs Capcom Infinite – MEH!
  • Monster Hunter World – GO ON… (A massive get for Sony though!)
  • PS VR Games (Skyrim, FFXV Fishing, The Inpatient, Bravo Team) – MEH!
  • Shadow of the Colossus Remake – GO ON…
  • Spider-Man – MEH! (I’m not convinced yet, looks like every other Spider-Man game)
  • Uncharted: Lost Legacy – MEH!
  • Undertale – N/A (Already own it. PLAY IT!!!)

Sony just showed us a bunch of trailers, most of them without gameplay, so there wasn’t a whole lot to sink my teeth into. And overall, the games I wanted to see gameplay from never got it, so there was never really anything to excite me aside from Monster Hunter returning to the PlayStation and of course (because I’m a fanboy) some more Destiny 2 stuff.


  • Kirby – MEH!
  • Metroid Prime 4 – GO ON…
  • Metroid: Samus Returns – GO ON…
  • “Pokemon RPG” – GO ON… (The Nintendo consoles have needed one for quite some time)
  • Rocket League – N/A (Have it on PS4, great get for Switch)
  • Super Mario Odyssey – GO ON…
  • The Legend of Zelda: Breath of the Wild DLC – GO ON…
  • Xenoblade Chronicles 2 – GO ON… 
  • Yoshi – MEH!

The immediate problem with the Nintendo Direct showcases, while I gave no real “bad” ratings, all these games were generally games we all thought would be coming, including Metroid Prime 4. They had to finally make it guys. Even the Pokemon RPG game, the consoles have desperately needed a good Pokemon game for quite some time, the handhelds couldn’t have all the spotlight. So the Nintendo Direct this year wasn’t bad per se, there just wasn’t anything of note.


So who won this year’s battle of the conferences? By ratings, we’re narrowing it down to our two 3/5 rated shows, Microsoft and Ubisoft.

And the winner is…UBISOFT!!!

The official order at this year’s E3:

  1. Ubisoft
  2. Microsoft
  3. Nintendo
  4. Sony
  5. Bethesda
  6. EA

Strictly for the moment that was Michel Ancel getting very emotional about Beyond Good & Evil 2 finally being a thing he could be proud to show off, Ubisoft owns this year basically because they had the lone moment. I was 100% correct about my suspicions that this year’s E3 was not going to be overly eventful. There’s a lot of good games coming in the next year for sure, but I think it may also end up being one of the weaker years. After all, we’re running out of major surprises and legendary series that are consistently good, so in the next three years, all the major developers and publishers need to look at creating new IPs to really bring things back to how they were in the 3-5 years before this E3.

So, what did you guys think about this year’s E3 overall? What really excited you? What disappointed you? Share in the comments below!

Ubisoft @ E3 – My Thoughts

This is my thoughts on Ubisoft’s E3 press conference. This will not be a long full-length article on it, just a set of notes on what I saw during the press conference.


  • Nintendo crossover, shocking how all the fanboys literally cheered for two grown men holding fake cartoonish guns
  • I like Shigeru Miyamoto, I really do, but the fan reaction was either way too much for way too little, or it was fake
  • Mario/Rabbids XCOM? I would play that if I had a Switch, without hesitation
  • I honestly have no interest in Assassin’s Creed anymore, to the point that even going to feudal Japan wouldn’t make me budge
  • What the hell does The Crew 2 have to do with the original game?!
  • I think half the audience is asleep after this Crew 2 showcase
  • VR horror game? NOPE!!!
  • So they’re finally making a pirate game based on the good parts of Black Flag? Took them way too long
  • I’m mildly intrigued with Skull & Bones, my worry is that the ship combat could get extremely repetitive
  • Ugh…cue the cringeworthy Just Dance segment
  • I would really love to know how many people are still buying these games that warrant Ubisoft doing this every year
  • I love South Park, not enough to spend money on a mobile game
  • Starlink, aka spend tons of money on plastic shit
  • You know this crowd is fake when they’re cheering for a game nobody bought and played (Steep)
  • The idea of Steep being a way to play an Olympics game is a cool idea, I will admit
  • I have not been interested in Far Cry lately…I’m really interested in Far Cry 5
  • Death by farm vehicles!
  • It’s finally here…Beyond Good & Evil 2, it’s not what we thought it would be, but it looked fantastic anyway


  • Mario/Rabbids being a silly XCOM game sounds unbelievably fun
  • South Park is finally coming!
  • Skull & Bones is a curious one
  • Far Cry 5 has got my attention after a few games in a row doing nothing
  • Beyond Good & Evil 2…need I say more?


  • Fake crowd throughout the entire event
  • Assassin’s Creed is over. I’m sorry, but I’m done with it
  • The Crew 2 was the most poorly advertised showcase of a game I may have ever seen at an E3 event
  • Just Dance’s yearly segment
  • South Park’s money grabbing mobile game
  • Starlink’s money grabbing plastic shit game
  • Steep while it’s a cool Olympic DLC, the game’s dead


REVIEW: Tom Clancy’s The Division (PS4)

I was a long-time Destiny player from the day it released up until about mid-January of this year. It finally hit that point for me where I wasn’t all that interested in it anymore and I was looking for a temporary replacement for it. And after playing the beta for The Division, I thought that it might be a suitable replacement for my MMO grind loving Destiny fix.

Turns out that fix has only lasted two weeks, at least for the time being. But let’s dissect this Ubisoft release, shall we?


The world is absolutely gorgeous, the developers have definitely put in a lot of detail into this post-choatic rioted New York City, to the point a ton of people are able to accurately point out their homes and significant places in this game. You really get the feeling that you’re in the middle of the city, albeit probably a little faster walk-through of it. Even more incredible are the weather effects that make the city even more full of life. When it starts snowing, it’s beautiful and terrifying at the same time. The world is clouded and foggy and the lighting shining makes it harder to see with again looks incredible, but at the same time makes you worry that you’ll walk right into a battle where you’re at an immediate disadvantage since the AI isn’t affected by the weather. The level of detail is upped even more with the little things, something Ubisoft games have tended to forget at time, especially with textures. Graffiti on the walls, the many fires, footsteps in the snow (even on vehicles!) and the many things you can knock over because you walk into it is insane, they’re all there and they look gorgeous. Generally speaking, a lot of these things are poorly rendered textures and invisible wall ridden, but in The Division, it’s as good as it gets, without compromise.


Gameplay-wise, the combat is pretty solid. The weapons feel good as they should, I didn’t find myself having any real trouble hitting the targets I wanted to. The real draw of The Division compared to Destiny for me is the idea that tactics were going to become an actual thing beyond “kill target” or whatever raid gimmick was applied to a boss battle. And especially towards the end game with the various daily challenge missions, tactics are especially needed. I found it absolutely thrilling to have to retreat from a battle and work our way back to pushing forward to where we were once more. The AI the majority of the time are very smart, not rushing too hard (unless they’re a melee/shotgun class) and actually landing their shots, not just firing a whole clip an inch around you. It forces you to actually think before you act, picking your first shot before starting an encounter, when to move between cover, all those things and that’s just talking about what you on your own are doing.

Along with how beautiful the world is, there is so much more depth to how horrifying this city has been over the time since the outbreak. The game achieves that through some of their collectibles such as phone recordings, incident reports and ECHOs, which are an incredibly simple way to add a little more into the world. Some of these are light-heartedly, but then you get some that are just dark and depressing, like watching a Cleaner burn his friend alive with a flamethrower even though his friend isn’t sick, mistaken for his asthma. It really adds to the drama of this viral destruction of New York.

Briefly on the Dark Zone, the PvP aspect of the game, I do think there’s a great foundation going on here. I like how you can achieve something in the DZ without even having to engage in PvP, as the majority of loot comes from defeat AI enemies and that’s great. You don’t have to get all your satisfaction from the DZ from killing other players. And (from the beta) any potential engagements with other players can be a very intense, standoffish situation. You don’t know what to do, what they’ll do and it can create some very intense situations. There’s a lot here that can be expanded upon for sure.


Finally, the loot at the very least is rewarding a lot quicker than Destiny’s is. When you see loot drop, it’s right there on the ground for you and you can use it right away (unless it’s Dark Zone loot). You also don’t have to level it up, so what you see that it has, you get immediately. And with so much loot going around and many different builds of it, you’re constantly finding yourself switching out loot for better stuff, or just testing out new weapons to see if you like them better.


The Dark Zone compared from the beta to now is absolutely pointless unless you count the loot specific to it. The entire point of the DZ was the ability to go rogue, kill other players, steal their loot, take the chance when the rest of the agents in the entire area could converge on you at any moment in response to the bounty on your head. But in the current release, there is literally no point to going rogue unless you have an alt solely for that purpose. As I watched on Angry Joe’s video review of the game, a test was made for dying while rogue and surviving. Not counting the DZ level drop, the different between dying a rogue and surviving the timer was a whopping 133,000 DZ credits. For the side of being killed as a rogue! It’s clear that until Ubisoft patches things, going rogue is not worth the risk at all and if there’s no reason to go rogue, the entire complexity of the Dark Zone diminishes. I feel no threat when calling for an extraction, I could watch 50 different players walk through and not be worried at all, no one’s going to shoot you as it’s not worth it one bit. The entire selling point of this game is not functional right now, plain and simple.


What is common place for MMO games when it comes to character creation. Uh, that it fucking has some creativity to it! I already knew it was going to be bad when I saw the “huge” list of options for my character. The fact that every face can’t even be applied with every possible skin colour alone told me how unique my character was not going to be. And now that I’m at the end game, it’s apparent that your character will be only slightly different than most. There’s really nothing in the game aside from the jacket rewards for completing the various collectibles that sets you apart from the majority of other players and even then, those jackets are really just two-colour jackets rather than one, amazing! We all wear similar pants, hats, jackets, there’s nothing to distinguish ourselves with. At least Destiny has shaders to make the same armor pieces we all have look a little different. Division has nothing for that.

While the mechanics are pretty solid, it’s an open world game so a lot of little hiccups do occur, especially in the combat. The AI can be dumb at times, standing still so you can headshot them easily, rushing right at you to take an entire clip of SMG ammo, all that jazz. But the worst was my own character not responding to commands. So many times I died because the first aid power would not activate. It’s also very easy to get corner or even stuck in the various debris on the ground and leave yourself wide open to enemy fire. I can’t walk over a small pile of garbage bags? Realism, eh?


The main story is very forgettable as there’s really no central plot beyond “there’s bad people out there, go get them!”. The infection which in the intro looks like the main plot point of the game is pushed to the side in favour of a rogue Division agent and military forces turning on the city, a dumbass cliche that’s become so overused in so many games nowadays. The majority of characters are also forgettable as well, Dr. Kandel the only one that stood out for me. Faye Lau is relegated to the bitter bitch who doesn’t get to fight, Paul Rhodes is the angry, cursing guy and Captain Benitez is pretty much the Commissioner Gordon of the game. I’m not even counting the villains, because they don’t matter. Most of all, the majority of the “story missions” have nothing to do with the plot, they’re solely there as missions you do to obtain wing points for your base of operations. What was the point of everything in this?!



What the bloody hell are we doing that doesn’t make us as bad as the people looting and killing in the city? Sure, we’re killing some really disgusting individuals like the Rikers and Cleaners, but the idiocy of us seeing a person looting a dead corpse and putting a bullet in his head before they know what hit them is absolutely ridiculous. We’re not executioners, I don’t care that by the game’s code if we get close enough to those looters, they’ll shoot at us. Cops, soldiers, they’re all trained to only fire on enemies when a threat is posed and the soldier’s intent is to kill that threat. So with that in mind, the omission of an arrest mechanic to the game or at the very least a disarming mechanic is baffling to me.

Why is there even a point to having alternate characters? You can use all the same guns, equipment, abilities, perks, talents, all that jazz. There’s legitimately no point to having an alt, unless you’re doing it to go rogue without caring about being killed. And once that DZ issue gets patched, I see absolutely no reason to ever have an alt.

There’s a great foundation with The Division, but the problem is that Ubisoft did not fill the world adequately with enough meaning beyond “go shoot stuff”. Destiny did the same thing, but gave us a bunch of things to do that would keep us busy. The Division gives you only enough to last you a week or so. And with the Dark Zone currently a near-pointless gimmick, there’s even less reason to play the game in its current state. I’m not saying the game’s bad, it’s potential was and still is very high. But given the game’s release state, it’s clear to me that even through patches and later expansions, this game will not reach the same quality that Destiny hit, at least for me.